![]() ![]() If the player unlocked every single character, a large cardboard cutout of a buff dog can be found, allowing the player to put their head where the dog's head would be. A white orb in the middle will appear in the mouth of the skull once the player defeats Hundun and beat the game the hard way or enters the Cosmic Ocean (reaching 7-99 is not necessary). One yellow orb appears in a frog's mouth once a Spelunker has defeated Tiamat, and a second red orb appears in the other frog's mouth if Tiamat is defeated without the use of shortcuts (the 'Iron Man' achievement). The door to the Dwelling also shows three creatures that can hold orbs, which are placed upon defeating the final bosses. For example, Penguins will not appear in the camp until the player has completed The Ice Caves. These critters will only appear once a player has visited their native area. Throughout the camp, multiple different critters can be found. ![]() Below is a description of what a player can find in a complete camp. More bedrooms will appear, furniture will be placed all around the area, and once enough characters have been unlocked, they will gain access back to the surface. As the number of playthroughs increase, small details and extra structures are added to the cave to represent the time the player has spent there. The Camp changes over time to reflect your progress through the game. In co-op mode, the tutorial will be skipped and the players will find the door already unlocked.Īlthough the Camp starts off dark and contains no structures other than the door to the Dwelling, a large camp will slowly be constructed overtime, expanding the more characters that the player unlocks. ![]() You will find an abandoned Journal, which will begin the interactive tutorial as Ana Spelunky reads about the adventures of her mother and father, Guy Spelunky and Tina Flan.Īfter completing the tutorial, Ana finds the key to the door tucked in the journal, unlocking the main game. Upon your initial visit, the Camp will be dark and the door to the Dwelling will be locked. Once a Shortcut has been unlocked, one will also gain access to doors on the right side from which the player can choose the point to start their adventure from. It provides a safe environment to familiarize oneself with the controls, talk with other characters, relax, and contains the main door leading to the Dwelling. The Camp, also known as the Basecamp or Base Camp, is the initial drop off point for the Spelunker, who descends from a rope into the cave at the start of each new adventure. ![]()
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